Wailing Caverns. Blackfathom Deeps. Stonetalon Mountains. Southern Barrens. Razorfen Kraul. Razorfen Downs. Maraudon - The Wicked Grotto. Maraudon - Foulspore Cavern. Maraudon - Earth Song Falls. Dire Maul - Warpwood Quarter. Dire Maul - Capital Gardens. Dire Maul - Gordok Commons. Dustwallow Marsh. Thousand Needles. Un'Goro Crater. Eversong Woods. Isle of Quel'Danas.
Magisters' Terrace. Azuremyst Isle. Bloodmyst Isle. Caverns of Time - Escape from Durnholde. Caverns of Time - Opening of the Dark Portal.
Hellfire Peninsula. Hellfire Citadel - Hellfire Ramparts. Hellfire Citadel - Blood Furnace. Hellfire Citadel - Shattered Halls. Coilfang Reservoir - Slave Pens. Coilfang Reservoir - Underbog. Coilfang Reservoir - The Steamvault. Terokkar Forest. Auchindoun - Mana-Tombs. Auchindoun - Auchenai Crypts. Auchindoun - Sethekk Halls.
Auchindoun - Shadow Labyrinth. Blade's Edge Mountains. Tempest Keep - The Mechanar. Tempest Keep - The Botanica. Tempest Keep - The Arcatraz. Shadowmoon Valley. Caverns of Time - The Culling of Stratholme. The Nexus. Utgarde Keep. Utgarde Pinnacle. Ahn'kahet: The Old Kingdom. Drak'Tharon Keep. Sholazar Basin. Crystalsong Forest. The Violet Hold. Ulduar - Halls of Stone. Ulduar - Halls of Lightning. Crusaders' Coliseum - Trial of the Champion. Frozen Halls - The Forge of Souls. Frozen Halls - Pit of Saron.
Frozen Halls - Halls of Reflection. Hrothgar's Landing. Please enable JavaScript in your browser. Live PTR. Classic TBC. Report Links. Table of Contents Quick Facts. Comments Comment by Jensai I'd definitely include the contenders gear as an easy cost effective way to get ready for heroics.
Even though they're technically for PvP they are much better than any item. Comment by JPaterson Very nice guide thus far. Comment by lordlundar There's full sets of healing and tanking plate in the craftables that you're omitting which is well above the minimum for heroics. Each piece is and suitable for tanking or healing. And you know whats going to happen instead? I'll tell you what's going to happen.
You will give the warlocks the appropriate listing in the proper format and show the proper respect that is due to the superior casting class. I am very disappointed. I expected more, especially from you. Comment by In the Enhancement Shaman gear section, why did you list leather gear? Shamans of all specs wear mail armor. Comment by lankybrit OK.
Completely completed. Let me know if there's anything wrong, or any improvements you want. For someone new to WoW and leveling to 90, this guide would be indispensable. Great job, and I am giving my 5 stars just for the fact that this guide is exactly what new players need until someone makes another newbie guide that out-rates it.
Going to send the link to this guide to a friend of mine. Comment by Strik3r This is a great guide and any fresh level 90 will find this information invaluable. Once you've done that, if you've been accumulating Justice Points, you can buy some pieces with those.
Hopefully this will get you to the required to run Heroic Dungeons. If you don't have Justice Points, you can get some craftables either craft them, or get them on the AH to get you to Otherwise, you can grind out Dailies for a faction I would strongly suggest Shieldwall to get a piece of valor gear.
Once you are queued for Heroics, you have two options to get to You can either grind rep with factions and buy Valor Gear, or you can just constantly run Heroics to get pieces with maybe the odd high level craftable item , to get you to Personally, I would suggest going for Shieldwall rep, as you can get a few items from them.
Comment by also you can purchase honor points for justice points and get more profitable pvp-gear instead of pve The mob level at which this happens is called the Gray Level, and depends on your character level. The full formula for the Gray Level is rather complicated, so here is a table.
Mobs at or below the level given in the table do not give XP. The following formula for quest XP was obtained by studying the XP rewards provided for various quests and various levels. For the table, see Mob difficulty colors. Blizzard has awarded full xp for the completion of a quest of any color except grey. See Wow-Europe. The level at which a quest becomes green is exactly the same as for mobs. In respect to current level, higher level quests do yield a larger relative xp gain.
However, in the time it takes to do these harder quests it is possible to do several of the lower quests. Each to their own, but don't confuse the absolute value of xp gained as a number with the relative xp gained as a percentage of current level requirements. One strategy is to avoid reds, miss most oranges and focus on a mix of yellow and greens. If you are meant to do them then you will find you have time later. If by then you have already moved on, there are plenty of shiny new quests in the next zone.
Also, bear in mind that by completing higher as opposed to lower level quests, you may reach a point where the quests below you are grey and you're not high enough level to pick up any new ones, and will have to move to a new area to get quests.
Match the green and yellow quests and there is more than enough to see you questing all the way through the game. When a character has reached the highest level attainable, depending on the current expansion , they will receive money instead of experience points. In this case the normal gold reward a quest may give is not awarded. However, the xp to gold conversion always results in a larger gold reward than the normal gold reward. As far as can be determined, the conversion formula is:.
For example, a player with the expansions up to Wrath of the Lich King completes a quest at level 80 that normally awards 7 gold and 22, experience points. The player would instead receive 13 23 from the xp to gold conversion, but they would not receive the normal 7 gold reward in addition to that.
Players who have turned off their experience gains by visiting Behsten or Slahtz do not get any money in compensation for the XP they would otherwise gain. Note that some sources of XP, such as battlegrounds, do not reward players max level players with gold in place of XP.
The experience needed for a given level is specified by a formula that takes in to account several different factors. At level 11, the "difficulty reduction factor" added in patch 2. Though this initially lasted until level 30, the reduction factor was extended to level 60 with the release of Cataclysm. The general purpose of these difficulty reduction factors is to keep the total time spent leveling a character relatively constant, despite the level cap increasing with each expansion.
At level 60, the expected XP from killing a mob of your level increases significantly, as it is assumed that you will be killing mobs in Outland.
0コメント